Guide: Create FPRs using 3ds Max and Yulio

This guide explains how to create a fixed point render (FPR) directly from 3ds Max. When you're done, use the output to author Virtual Reality Experiences (VREs) with Yulio!

Getting Started

Before you begin, review this checklist to make sure you've got everything you need to get started:

  • 3ds Max 2014 or higher
  • A project that has been authored using 3ds Max
  • If using VRay, version 3.2 (adv) or higher
  • Yulio for 3ds Max plugin installed

Step 1: Configure Yulio for 3ds Max button in Utilities menu

In the Utilities Menu, find the "Configure Button Sets" icon. 

The Configure Button Sets dialog will open. On the right, choose which button you'd like to set and then find "Yulio for 3ds Max BETA" in the list on the left side. Double click Yulio for 3ds Max BETA and select OK.

You can use this button to launch the Yulio plugin.

Step 2: Author your scene in 3ds Max

Author and prepare your scene for rendering. Check in with the camera positioning and lighting to make sure that your scene is optimized for virtual reality. 

Step 3: Render Configuration

Open the Render Setup dialog in 3ds Max and ensure that the desired Renderer is set. The plugin will use the renderer set to create FPRs. 

Step 4: Begin rendering with Yulio for 3ds Max  plugin

Select the newly configured "Yulio for 3ds Max BETA" button in the Utilities menu. Yulio for 3ds Max will expand within the panel

Click "Generate" to start the rendering process and follow these steps:

  • Select folder to save FPR(s) once complete
  • Select scenes to render
  • Wait for processing to be complete 

Step 5: Rendering is complete!

You'll be notified once the processing is complete. You can then find the FPR .jpg(s) in the folder location you selected previously. There'll be one FPR for each scene you selected. 

Step 6: Author VREs in Yulio!

Sign in to your account at to create your VRE using these FPRs. Check out our article on creating VREs for more information!

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