This guide explains how to create a cubemap directly from 3DS MAX. When you're done, use the output to author Virtual Reality projects with Yulio!
Before you begin, review this checklist to make sure you've got everything you need to get started:
- 3DS MAX 2014 or higher
- A project that has been authored using 3DS MAX
- If using VRay, version 3.2 (adv) or higher
- Yulio for 3DS MAX plugin installed
Step 1: Configure Yulio for 3ds Max button in Utilities menu
In the Utilities Menu, find the "Configure Button Sets" icon.
The Configure Button Sets dialog will open. On the right, choose which button you'd like to set and then find "Yulio for 3ds Max" in the list on the left side. Double click Yulio for 3ds Max and select OK.
You can use this button to launch the Yulio plugin.
Step 2: Author your scene in 3ds Max
Author and prepare your scene for rendering. Check in with the camera positioning and lighting to make sure that your scene is optimized for virtual reality.
Step 3: Render Configuration
Open the Render Setup dialog in 3ds Max and ensure that the desired Renderer is set. The plugin will use the renderer set to create cubemaps.
Step 4: Begin rendering with Yulio for 3ds Max plugin
Select the "Yulio for 3ds Max" button in the Utilities menu. Yulio for 3ds Max will expand within the panel.
Click "Generate" to start the rendering process and follow these steps:
- Select a folder to save cubemaps to once complete
- Select scenes to render
- Wait for processing to be complete
Step 5: Rendering is complete!
You'll be notified once the processing is complete. You can then find the cubemap .jpg(s) in the folder location you selected previously. There will be one cubemap for each scene you selected.
Step 6: Author VR Projects in Yulio!
Sign in to your account at www.yulio.com to create your VR project using these cubemaps. Check out our article on creating VR projects for more information!